John Wegner & James Wegner
Hex Immortal
Revolution's Wings - Book 1 Part 1
Are you willing to embark on an epic fantasy quest that’s rooted in
nobledark and treacherous action-adventure?
The characters come first; plot comes second; and worldbuilding
comes third. Unique skills, different backgrounds, and the Big Five
personality traits unite for a common goal. Freedom and tyranny make
the backbone. Teamwork and friendship are tested. Magic, weapons, and
hand-to-hand combat are used when needed for good and evil. Nudity,
relations, colorful language, and edgy humor are peppered in. Not for
the faint of heart, this story doesn’t sugarcoat anything.
You’ve…been…warned.
The year is 1890 and the world is called Vayeh Talem. It’s similar to
Earth. A team of vagabonds called Hex Immortal is on a mission to retrieve
a mysterious artifact known as the Tablet of Omainu. Our heroes don’t
want it to fall into the wrong hands. Their dark journey takes them to
the city of Vallone, where the artifact is kept by the city’s government.
However, the city officials won’t let it go. They have more diabolical
plans in store. This means Hex Immortal can only stop them one way. In a
revolution where six oppose many, who’ll prevail? The stakes are so high
they’re global.